The developer behind the recent title The Witcher 3: Wild Hunt, a game that Steam rated as 10/10, is reportedly not rushing the development process for their upcoming major title. In a statement on the group’s twitter from the co-founder and studio head they explain “Cyberpunk 2077 is progressing as planned but we are taking our time – In this case, the silence is the cost of making a great game.” This comes as little surprise, the studio giving the defiantly edgy release date of “when it’s ready” as a part of this game’s teaser trailer.
Coming at a somewhat dramatic time for the dev, the statement also sheds light on recent departures from their ranks and clarifies that any recent disharmony in the team would not endanger their current projects. Continuing, they explain that they do not wish anyone ill-will stating:
“Do people leave? Sure they do. We always wish them all the best and respect both their decision and the feedback they give us as the reason for their departure . . . but we also have a set of values that constitutes who we are and how we do things.”
If their statements hold true and the team is unfazed by recent changes and the extended time they are taking, Cyberpunk 2077 is preparing to be a rich, well-constructed, open-world sci-fi experience that fans have been craving. A win for CD Projekt is particularly welcome in this genre after the major flop that was Bioware’s Mass Effect: Andromeda. The studio has proven that it can create gorgeous games in a fantasy setting and this game will test their ability to craft in the cyberpunk domain, work that certainly pulls from many separate resources and different areas of research.
In this author’s opinion, the idea that a developer would take more time to ensure something is good is welcome and exciting. With single-player immersion becoming less common with the popularity of the online experience, if the developers of The Witcher 3 want to take their time to make another similarly fun single-player game, let them do that. Rushing production for games in an attempt to capitalize on the momentum of popularity, something that Rockstar may have been guilty of with GTA V, is not a move that ever benefits the player. Give them time to make new engines, give them time to ensure quality, hell, give them time to eat a sandwich. Taking as much time as needed for artists to be satisfied with their final product is essential to an enjoyable end result.
Watch the trailer here and get hype about sticking-up sexy crab cyborgs.