Just a few days ago, we talked about some of the intricacies of the Loot Cave and how you can maximize its effectiveness. That and more change significantly today after a hotfix patch applied server-side for Bungie’s Destiny title this morning.

First and most importantly, the Loot Cave is now no longer the best place to get equipment in Destiny. We’ll explain our favorite method in another post later today, but at the moment, you simply can’t point at a hole and fire a gun anymore. Destiny is more about the game itself again, and this is a great turn to help you get excited about earning your rewards rather than standing still. Here are the official notes in regard with spawn rates on Earth.

The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.
Respawn timers for monster caves in Skywatch have been normalized to 40 seconds (increased from 6)
Respawn timers for monster caves in Forgotten Shore have been normalized to 40 seconds (increased from 10)
Respawn timers for monster caves in Ember Caves have been normalized to 40 seconds (increased from 10)
Respawn timers for monster caves in the Shattered Coast have been normalized to 40 seconds (increased from 10)
Respawn timers for monster caves in the Barrens have been normalized to 40 seconds (increased from 20)

With the launch of this week’s “Queen’s Guard” bounty, users were leveling out an outstanding rate by either replacing their existing gears with the level 24 rewards or breaking these rewards down into Ascendant Shards. While two to three Ascendant Shards were once awarded for these legendary rarity items, with Bungie’s latest patch they are looking to slow down your leveling rate and make the reward more about your reputation with the Queen than simply being power leveled.

Material rewards for dismantling Queen’s Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items

Finally, Bungie addressed an issue they saw in users going into high spawn rate events where some would checkpoint, kill waves of monsters in an area, then intentionally die. This feature was most prominent in the “Temple of Crota” mission when you opened the temple door and a flood of Hive Thrall units would come flowing out, only to provide you with gobs of loot candy before you die to the single Knight which spawns.

Reduced drop rate of engrams following a hard wipe [fixed in 1.0.1.4] *Clarification: This effect only lasts for a short period of time immediately following a hard wipe

Bungie is clearly looking to eliminate spawn rate exploits here, and given that we have small world instances, this shouldn’t effect our missions much. Our favorite loot grab doesn’t rely on spawn rates, so look forward to more from PowerLeveled and follow us on Facebook for more details.