After eight years in development, CCP has stopped all further work on World of Darkness, laying off dozens of their staff in the process.

In development since 2006, World of Darkness shared little details to the public from within CCP Atlanta. What is known of the title, players would experience open-world content in the vein of DayZ, where vampires rather than zombies were on the assault against human kind. Presumably going back to the drawing board if the project is put on the shelf for too long, CCP CEO Hilmar Petursson said that the move was a difficult one to make.

“The decision to end the World of Darkness MMO project is one of the hardest I’ve ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I’ve watched the team passionately strive to make that possible.”

“To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you.”

CCP will now refocus all efforts on EVE Online, as well as Dust 514 for the PlayStation 3 platform. Employees for CCP that were not laid off were given the opportunity to work in other CCP facilities around the world.