Are you waiting for the last release of Bungie DLC scheduled since the launch of Destiny? Bringing more missions, more strikes, another raid and an all-new social zone, we’re not far off from the launch now.

Ready to offer up the official launch date for the House of Wolves DLC, Bungie is teasing the next major DLC offering and the patch that will lead up to the launch itself. Bungie’s David Dague spoke on the matter in the latest Weekly Update:

“The next expansion for Destiny is something we’re really looking forward to talking about. This month, there will come a day when we’ll reveal a release date for the trials that await you, with a whole reef of details soon to follow – but it is not this day.”

With the new social zone highly rumored and Dague hinting to that well known rumor, “…a whole reef of details…” refers to The Reef. The Reef, where you can still find the Queen and her brother is expected to launch as the all-new iteration of the Tower. Prior to this major content release however, Bungie has made it clear that patch 1.1.2 will add new expansions to player vaults and reparations to come for audio visual issues. 1.1.2 will also work toward fixing issues and bugs with raids and strikes in Destiny – the biggest complaint from the community thus far.

“The Raids have some of the most edge-casey content in the game, so the bugs can get really tricky. For example, we had a bug where players weren’t doing damage to Minotaurs with the Relic shield. Turns out that the complicated hit test we use to detect a melee hit just missed the combatant because of the long-legged shape of its body. Some of these bugs were truly baffling, but we dug deep and went to great lengths to improve things.”

“The Cerberus Vae III Strike is arguably the longest and hardest Strike in the game. It has one the lowest completion rates of any of the Strikes. Even when players complete it successfully, it takes longer than almost any other Strike activity at 27 minutes on Normal difficulty. When it’s appeared as the Nightfall, it’s actually had the lowest completion rate of any Strike activity in the game.

“The Dust Palace Strike isn’t quite as hard, but it still takes longer to complete successfully than the average Strike at 23 minutes on Normal difficulty.”

Those who are under the impression that Destiny needs a bump in difficulty will be disappointed with the patch as the hardest of these strikes will be easier, and may potentially leave players unprepared for the skill requirement while raiding. Conversely this could also lead to a future implementation of “hard mode” in the same respects that World of Warcraft moved as years passed. How do you feel about the moves coming in and through in the world of Destiny? Leave a comment below and get into the conversation.