Slightly Mad Studios may be more than a bit “mad”, as their upcoming Simulation style MMO racing title Project Cars won’t be the only racer the studio launches in 2014. For those looking for a racing game that’s less like the free-mium PlayStation 4 exclusive #DriveClub and more like Ridge Racer, World of Speed might be right up your alley.


Set to launch as a PC free-to-play title some time in 2014, World of Speed plans to send you on an adventure on a multitude tracks spanning from the Russian Kremlin down to the beautiful city of Monaco and beyond with a myriad of new cars, cities, and game play modes launching for years to come. Slightly Mad Studios has no intention of taking this free-to-play title down lazy lane, as details mentioned on the official World of Speed forums left us ready for more.

“All cities featured in World of Speed are taken from real life. If you’re racing on a track based in your home city, London for example, you’re going to feel right at home. For each of our cities, the Slightly Mad Studios development team lived in each location for weeks to not only gather the visual reference needed but to get the atmosphere of those places right and ensure they were authentic. When you see them in-game you’re going to be blown away by the detail!”


For hardcore racing game fans from every platform, World of Speed appeals not only in its tracks, but also with the controls. Media members who participated in a very limited closed test on January 29th enjoyed their choice of playing with either a keyboard and mouse, Xbox 360 controller, or the Logitech G27 Racing Wheel. While competing in LAN-only mode this weekend, the four versus four style races featured an ever-expanding number of game play modes as each side completed team based objectives. These team based objectives took the forefront of World of Speed, as each team came to realize that winning a race as a racing team means more than one racer crossing the line in first place.

“For the players, it took a race or two to get used to the fact that crossing the finish line doesn’t necessarily mean your team has won the race. There were many eye opening moments where players had finished the race only to find themselves of the losing team because their opponents completed more of the in-race team objectives and therefore won the race.

Once players realized just how important the teams are we saw a very different style of racing where the players naturally settled into specific roles such as blockers, wingmen, drifters and drafters in order to complete the team objectives. In fact, we had a lot of comments from the players saying how much more fun it was to know that even though they crashed on the first corner and had no chance of crossing the finish line first, they could still play a significant part in helping their team win the race!”

With a history in the Need for Speed franchise as the creators of Need for Speed: Shift and Shift 2, as well as the creators of the upcoming MMO “Project CARS”, Slightly Mad Studios is no slouch with customization in their racers. Expect a host of options from the customization of your garage, to the addition of your unique team club logo. Pack this on a variety of cars as you buy your way through the every day city runner up to your favorite super car, and prepare yourself for the ride of your life.


Projected to launch in 2014, look for more World of Speed content on the Official Website, or stick with us here on PowerLeveled. World of Speed will be entering closed beta in Spring 2014. To learn more about World of Speed and for a chance to play the fast-paced action in the closed beta, visit and sign up at